Ocquarian Female Update 7
I'm testing out some of my baked maps on my low poly mesh in Maya and I found some to be a little wonky. I've been using a combination of Xnormal and Zbrush to bake out my maps. I need to tweak my settings so that they're baked out correctly. A couple of them don't match up with the diffuse texture I've already painted. It's a set back but hopefully I should be done texturing this character by tomorrow.
Ocquarian Update 6
Here are different eye variations. Starting from left to right is choice 1-4. Feel free to comment on which one eye variation works. I"ll ask for a critique from my fellow classmates on which they like or if none of them work.
I would like to say I'm finished texturing the body but there's always room for improvement. Now, I just need to texture everything else and bake the maps from the high poly out on to the low poly mesh.
Ocquarian Update 5
Ocquarian Update 4
I made some final tweaks to the head. I ran into some drawbacks but I'm back on track. Still need to finish the helmet but I want to start texturing! I will update this post soon!
Ocquarian Update 3
Oh...the frustration of created the mesh that is seen on the arms and tentacles. I moved everything by hand. I first made the fence-like pattern mesh in Maya then I took it to Zbrush to follow the contour of the underlying body mesh and did a projection of detail to the mesh. My hand hurts from the repetitive movements. However, I'm pretty pleased with result of the Ocquarian so far. I would say it's about 90 percent done for the sculpt. I still need to finish the helmet piece.
This was a long, frustrating experimental process but I've definitely learned a lot. I will start to texture paint later on today! :D
Ocquarian Female Update 2
Here's what I have so far for other parts of armor/clothing. I've been up for a day and this morning with no sleep yet experimenting different methods of modeling the Ocquarian female. I like how it's turning out but it's no where near the level of quality that I want it to be. For now, this will do. I can definitely hit the texture phase by tonight! Hopefully, I can get rough textures by tomorrow. Time for sleep!
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