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Hypntoik Update 3




I haven't posted in awhile. I've just been working on Hypnotik's normal map and color map. The screen shots are screen shots from Maya's viewport 2.0.  The maps are still very rough but here's what I've got. My workflow has been between Maya, Zbrush, and Xnormal so far. After I get my textures in, I'll head into Mudbox to clean up any seams or troubling artifacts then polish it off. It's been taking me awhile to clean up all the texture maps from all the bakes but hopefully I can get this done by tomorrow.