Here's my final pass for the Styracosaurus in 3ds Max's Viewport. I used Xnormal to bake my normal map for the base and it turned out beautiful with no seams. The normal map in the last post is from Zbrush. I also retopo'd a new base mesh in 3D coat for the base. Anyways, I'm calling quits on this guy. Time to move on to Hypnotik's base.