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1st Digital Sketch of 2013

Digital Sketch. Photoshop. January 2013


Pacquiao Update 3



He still looks like a cartoon. I'm trying to use BRP rendering only in ZBrush and wanted the render to look something like this  http://www.zbrushcentral.com/showthread.php?166136-Zbrush-Render-BPR-Fibermesh. I also wanted to try out Fiber Mesh! Modeling, texturing, and rendering needs lots of work still. Here's what I got so far though.

Waterfall Painting WIP


I wanted to get back into digital painting since I haven't done one in months. Here's my 2 hr painting in Photoshop using Blur's Good Brush set. I also wanted to try out the color swatch script I found on CGHUB. http://cghub.com/scripts/view/96/


CGHUB Production 2012 Update 1

I finally started this Production Challenge at CGHUB. I'm using good old Zspheres in Zbrush for a base armature. Since this competition is purely on executing the final concept into 3D, I'll only focus on the artistic aspect which is the sculpture itself. So far I only have one base character out of two. Here's the link to the Challenge.  http://cghub.com/forum/showthread.php?t=8942

Pacquiao Update 2

I worked a couple of hours on the subtle details in his face. It's been tough but it's getting better as I work through it. Thanks for the critiques from my buddies. They were helpful :D


Pacquiao Update 1

I haven't posted in awhile but here's what I've been working on... It's been a bout 2 days worth. 
Please critique :D




There are still many errors in anatomy and the wrinkles on the shorts don't make sense. Yes my first post for 2012!

Ocquarian Update 12

I just finished posing the Ocquarian. Here's a screenshot in Maya's viewport 2.0. I will now put this into 3dsmax and use its Scanline Renderer for my final render.