Here is the wire frame of my character so far. I have 12238 tris. I had exactly 12,500 but I've been finding unneeded tris in areas where the viewer would never see any detail. I will probably use these remaining tris for hair on the pendulum and staff.

Using Xnormal I baked out a normal map and applied it to the base mesh. There is a lot of artifacts in my normal map I still need to clean up but for the most part I'm happy on how's its looking so far. I will soon start texturing.