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Ocquarian Update 12

I just finished posing the Ocquarian. Here's a screenshot in Maya's viewport 2.0. I will now put this into 3dsmax and use its Scanline Renderer for my final render.

Ocquarian Update 11

I just finished the base for the Ocquarian. Time to pose her. I will update soon.


Hypnotik Update 3


I just finished rigging this guy and created a base in about 2 hrs. The rig took me awhile, about like a good week so because I'm super rusty and pretty much need to relearn how to rig. But here's what I got. I still need to touch up the color map and get the transparency maps in.

Styracosaurus Update 4


Here's my final pass for the Styracosaurus in 3ds Max's Viewport. I used Xnormal to bake my normal map for the base and it turned out beautiful with no seams. The normal map in the last post is from Zbrush. I also retopo'd a new base mesh in 3D coat for the base. Anyways, I'm calling quits on this guy. Time to move on to Hypnotik's base.

Styracosaurus Update 3

I just modeled a base for my Styracosaurus in Maya and Zbrush and textured in Zbrush and Mudbox in 3-4 hours. I need to tweak the silhouette because it's still rough. I'm aiming to finish it today along with all the other bases of my models for my demo reel. The textures for this guy are pretty much complete. Here's a quick screen cap of Maya's Viewport 2.0. My model looks horrid! I can't wait to tweak it in 3ds Max's viewport.




Small Update Down Below. I made the rocks smaller since they made my Dino look like a baby. 



Styracosaurus Update 2

The base mesh is at 6140 tris so far. I think I could optimize it a bit more. The tri count image is in Maya's Viewport 2.0. The other render with no wires is in 3ds Max's Viewport. I'm still playing around with lighting up my model in 3ds Max. So sorry that it doesn't look so great now. I'll pose him later on today using Mudbox 2012's pose tools. I actually really like them. Check them out http://www.youtube.com/watch?v=EBQj1ppxnkI


This image down below is a problem I was having with viewing my normal maps correctly in the viewport in 3ds Max. I learned from a thread http://forums.cgsociety.org/archive/index.php/t-983954.html that I needed to change my gamma settings from 2.2 to 1. To change this, go to the menus at the top and then click on Customize>Preferences>Gamma and LUT. There I was able to change the gamma settings. 


A Song for my Grandparents

I'm failed to finish on 11/11/11 but here's what I got in almost 3 hrs. Sorry for the mistakes.

Click here to see the video -----> http://www.youtube.com/watch?v=YC_V0PmIpIw

Hypntoik Update 3




I haven't posted in awhile. I've just been working on Hypnotik's normal map and color map. The screen shots are screen shots from Maya's viewport 2.0.  The maps are still very rough but here's what I've got. My workflow has been between Maya, Zbrush, and Xnormal so far. After I get my textures in, I'll head into Mudbox to clean up any seams or troubling artifacts then polish it off. It's been taking me awhile to clean up all the texture maps from all the bakes but hopefully I can get this done by tomorrow.