Ocquarian Female Update 7

I'm testing out some of my baked maps on my low poly mesh in Maya and I found some to be a little wonky. I've been using a combination of Xnormal and Zbrush to bake out my maps. I need to tweak my settings so that they're baked out correctly. A couple of them don't match up with the diffuse texture I've already painted. It's a set back but hopefully I should be done texturing this character by tomorrow.